This is a character I worked on for the GameArtisans.org competition 'Dreams and Nightmares.' She was rendered using the Unreal Developer's Kit utilizing many of Unreal's powerful shading and material capabilities.

She is 13,635 trianlges, and utilizes 2048x2048 Diffuse, Specular, Normal, and Glow texture map as well as a few smaller textures for the various materials created in Unreal.

 

Here are the Beauty shots submitted for the competition.

Here are screenshots from zBrush of the hi-rez sculpt.

Textures

These are some screenshots from Unreal's Material editor of the shaders I created for her Ice.

 

 

Home 2D 3D About Resume Contact Demo-Reel

Blog