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This is a character I worked on for the GameArtisans.org competition 'Dreams and Nightmares.' She was rendered using the Unreal Developer's Kit utilizing many of Unreal's powerful shading and material capabilities.
She is 13,635 trianlges, and utilizes 2048x2048 Diffuse, Specular, Normal, and Glow texture map as well as a few smaller textures for the various materials created in Unreal. |